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TOPIC: Exception trying to pair existing Android tablet in .172 build

Exception trying to pair existing Android tablet in .172 build 4 years 1 month ago #36449

  • no1nos
  • no1nos's Avatar
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This is a minor bug, and when I realized what I had done and followed the correct procedure, it worked fine.

I recently wiped my Android tablet and reinstalled ComicRack for Android on it. I assumed I had to re-pair the device in ComicRack for Windows so I loaded the "Devices" window and without thinking much I just clicked the "Pair With Device" button at the bottom. This generated an exception because I was already paired with this device.

Again, not causing any issues here once I realized my mistake. I love your apps cYo, really revolutionized the way I consume comics, especially with the Windows/Android syncing. Your app was actually what convinced me to go with Android over iOS for my tablet :)

Application: ComicRack
Version : 0.9.172
Assembly : 1.0.4979.40178
OS : Microsoft Windows NT 6.1.7601 Service Pack 1 64
.NET : 4.0.30319.1008
Processors : 4
Workingset : 167.36 MB
THREADEXCEPTION
ArgumentException
Boolean DoProcess(System.Windows.Forms.IWin32Window, Int32)
An item with the same key has already been added.
at cYo.Common.Windows.Forms.AutomaticProgressDialog.DoProcess(IWin32Window parent, Int32 timeToWait)
at cYo.Common.Windows.Forms.AutomaticProgressDialog.Process(IWin32Window parent, String caption, String description, Int32 timeToWait, Action exectuteMethod, AutomaticProgressDialogOptions options)
at cYo.Projects.ComicRack.Viewer.Dialogs.DeviceSelectDialog.SelectProvider(IWin32Window parent, IEnumerable`1 devices)
at cYo.Projects.ComicRack.Viewer.Dialogs.DevicesEditDialog.btPair_Click(Object sender, EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Save Database Queue: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

GUI Thread: Running ()
at cYo.Common.Threading.ThreadUtility.DumpThread(TextWriter tw, Thread t)
at cYo.Common.Threading.ThreadUtility.DumpStacks(TextWriter tw)
at cYo.Projects.ComicRack.Viewer.Dialogs.CrashDialog.OnBark(Object sender, BarkEventArgs e)
at cYo.Common.Runtime.CrashWatchDog.OnBark(BarkType bark, Exception e)
at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.SendMessage(HandleRef hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.Control.SendMessage(Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at cYo.Projects.ComicRack.Viewer.Dialogs.DevicesEditDialog.Show(IWin32Window parent, IList`1 portableDevices, DeviceSyncSettings device, Nullable`1 listId)
at cYo.Projects.ComicRack.Viewer.MainForm.ShowPortableDevices(DeviceSyncSettings dss, Nullable`1 guid)
at cYo.Projects.ComicRack.Viewer.MainForm.<InitializeCommands>b__77()
at cYo.Projects.ComicRack.Viewer.CommandMapper.Handle(Object sender)
at cYo.Projects.ComicRack.Viewer.CommandMapper.CommandMapperClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at cYo.Projects.ComicRack.Viewer.Program.StartNew(String[] args)
at cYo.Common.Runtime.SingleInstance.Run(String[] args)
at cYo.Projects.ComicRack.Viewer.Program.Main(String[] args)

Overlay Animation Thread: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitMultiple(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext, Boolean WaitAll)
at System.Threading.WaitHandle.WaitAny(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext)
at cYo.Common.Presentation.Panels.OverlayManager.RunAnimation()
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Fast Page Queue: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Page Queue #1: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Page Queue #2: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Page Queue #3: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Page Queue #4: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Fast Thumbnails Queue: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Thumbnails Queue #1: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Thumbnails Queue #2: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Thumbnails Queue #3: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Background Slow Thumbnails Queue #4: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Update Dynamic Books: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Export Books: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Read Book File Information: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Write Book File Information: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Synchronizing Devices: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Overlay Animation Thread: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitMultiple(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext, Boolean WaitAll)
at System.Threading.WaitHandle.WaitAny(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext)
at cYo.Common.Presentation.Panels.OverlayManager.RunAnimation()
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Overlay Animation Thread: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitMultiple(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext, Boolean WaitAll)
at System.Threading.WaitHandle.WaitAny(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext)
at cYo.Common.Presentation.Panels.OverlayManager.RunAnimation()
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Free Image Memory: Background (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Projects.ComicRack.Engine.IO.MemoryOptimizedImage.FreeImageMemory()
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Write books to Device: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Write books to Device: Background, WaitSleepJoin (B)
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at cYo.Common.Threading.ProcessingQueue`1.ProcessThread(ProcessData pd)
at cYo.Common.Threading.ThreadUtility.<>c__DisplayClass2.<CreateWorkerThread>b__1()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Report generated at: 8/26/2013 8:59:29 PM
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Re: Exception trying to pair existing Android tablet in .172 build 4 years 1 month ago #36452

  • cYo
  • cYo's Avatar
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  • Posts: 3476
  • Thank you received: 675
  • Karma: 181
Thanks for your feedback. I already fixed this one in the upcoming .173
The bug happens when you've hhe full version, wireless turned on AND have the device connected with USB. So the same device gets found two times.
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Re: Exception trying to pair existing Android tablet in .172 build 4 years 1 month ago #36453

  • alext41
  • alext41's Avatar
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  • Senior Boarder
  • Posts: 46
  • Thank you received: 9
  • Karma: 4
thx for the fix, had the same bug, but after a few times it works.
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Re: Exception trying to pair existing Android tablet in .172 build 4 years 1 day ago #37115

  • ineffablebob
  • ineffablebob's Avatar
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cYo wrote:
Thanks for your feedback. I already fixed this one in the upcoming .173
The bug happens when you've hhe full version, wireless turned on AND have the device connected with USB. So the same device gets found two times.
Thanks for the info, helped me out today after I had to re-install my Windows machine (and thus re-install Comicrack). I got this error trying to get sync working to my Nexus 7 after the re-install, but thanks to finding this post, was able to fix it by simply turning wireless off temporarily on the tablet.
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